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LEO International Payment System intends to increase its share in the payment market in Ukraine to 10% by the end of 2021 according to Alona Shevtsova

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LEO International Payment System represented by LeoGaming Pay financial company plans to increase its share in the Ukrainian online payment market from the current 8.5% to more than 10% by the end of this year.  The head of LEO International Payment System and LeoGaming Pay, Alona Shevtsova About told about this goal in an interview to the “Business in her way” Women’s Club of the European Business Association (EBA).

It is worth noting that she recalled the fact that the National Bank of Ukraine has included the LEO International Payment System into the list of important payment systems and system-forming companies of the country based on the results of monitoring the activities of payment systems in 2020 and following the established criteria of their importance. Currently, LEO International Payment System is among the top 5 largest players in this market, second only to such major companies as Novaya Pochta and Ukrposhta.

In addition to launching new services and continuous development, the company is also implementing a joint program with the Institute of International Relations of Taras Shevchenko National University of Kyiv on internships and subsequent recruitment of students and graduates of this educational institution.

“These days, we cooperate with various companies and payment systems around the world, thus, knowledge of foreign languages, the basics of communication and negotiations are the primary requirements for the company’s employees. From my own experience, I know the highest level of training of graduates of the Institute of International Relations, as well as the standards of education. It is an honor for me to return to my native alma mater in the status of a patron of the arts,” said Alona Shevtsova, CEO of LeoGaming.

According to Alona Shevtsova, the trend of paying with payment cards for various services and products, including online games, utility bills, and other goods, has significantly increased over the past two years.

“Visa and Mastercard have done a lot to make cashless (non-cash) payments popular in Ukraine, actively introducing contactless payment solutions in recent years. In addition, the reduction of the interchange rate will also affect the market and the attitude of sellers towards cashless payments. Previously, the rate was at the level of about 2%. However, as a result of signing the memorandum by representatives of the National Bank, Visa, and Mastercard, the interchange fees will gradually decrease to the level of less than 1% in three years. In addition, it will be the same as in European countries,” notes Alona Shevtsova. She adds that according to the results of the first half of 2021, key companies in the segment of payment systems pay a lot of attention to digital perfection and clearly want to meet the expectations of customers.

According to her, the company will continue to support charitable projects in various fields, including joint projects with the National Institute of Surgery and Transplantation named after O. Shalimov.

The LEO International Payment System consists of 23 participants, including four commercial banks (IBOX Bank, ComInBank, Sky Bank, and Concord Bank), as well as 19 non-bank financial institutions, such as Sistema FC (Sistema brand), Swift Garant FC (City24 brand), Starmoney FC, Business Retail Group FC, and other industry leaders.

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Wiz will pay $450 million to acquire Cloud Remediation Startup Dazz

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Wiz revealed on Thursday that it will buy channel-focused company Dazz in an agreement to add cloud remediation capabilities to the vendor’s cloud and AI security platform.

With features like application security posture management and continuous threat and exposure management, Dazz provides a remediation-focused cloud security platform.

Jared Phipps, a seasoned cybersecurity industry executive who most recently worked for SentinelOne, was hired by Dazz in February as its CRO as the business sought to expand its collaboration with channel partners. Presidio, situated in New York, has been one of the key partners.

Dazz said in July that it has raised a $50 million round of funding, increasing its total funding since its 2021 launch to $110 million.

Dazz provides a “industry-leading remediation engine,” according to a post published on Thursday by Wiz Co-Founder and CEO Assaf Rappaport, which will allow Wiz to “empower security teams to correlate data from multiple sources and manage application risks in one unified platform.”

This is Wiz’s third purchase overall and its second acquisition of 2024 after the company’s April acquisition of cloud detection and response provider Gem Security.

Wiz, a four-year-old startup, reported in May that it had raised $1 billion in new capital at a $12 billion valuation, citing its continued strong development in the cloud and AI security areas. Annual recurring revenue (ARR) for the business reportedly increased from $350 million earlier this year to above $500 million.

After making a number of management additions aimed at facilitating quicker partner-driven growth, Rappaport stated in February that Wiz would prioritize its channel operations moving ahead.

I“In cybersecurity partners are super, super important in the success of a company. So we’ve always [seen that] this has huge potential for us to tap into. I think there is so much more we can do,” he stated at the time.

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ProRata, an AI startup, Teams up with UK Publishers after reportedly Hitting $130 Million in Valuation

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A number of well-known British media outlets have joined ProRata, an AI firm that claims to compensate publishers for the usage of their work, in its expanding network of partnerships.

The Los Angeles-based firm announced on Wednesday that it has signed licensing deals with publishers such as Sky News, the Guardian, and the Daily Mail’s publisher, DMG Media.

In a recent Series A funding round, ProRata raised $25 million from investors such as the Mayfield Fund, Prime Movers Lab, and Revolution Ventures.

“ProRata’s founder and CEO Bill Gross said his firm’s AI technology is the only one that pledges to credit and compensate creators, while providing users with accurate search results.

“We have had hundreds of content owners and media companies reach out to us from around the world who are interested in piloting our technology. Stealing and scraping content is not a sustainable path forward,” he continued.

Similar alliances have previously been formed by ProRata with the German publisher Axel Springer, the Atlantic, Fortune, Time, and Universal Music Group (UMG).

Media firms are offered reasonable compensation by ProRata for the use of their content. The startup’s in-house technology may determine the proper amount of pay by evaluating the worth of the information used to create responses from an AI platform. This would make it possible to pay copyright holders for their work on a per-use basis.

Gross had previously said that AI platforms have been using “shoplifted, plagiarized content,” which fosters an atmosphere in which “disinformation thrives and creators get nothing.”

Gross is recognized for having created the pay-per-click model of internet search monetization with his business, GoTo.com, which was eventually acquired by Yahoo! in 2003.

In a recent blog post, Tige Savage, a cofounder of Revolution, stated that Bill Gross is a serial entrepreneur with extensive experience in monetization techniques.

“He’s attracted a world-class tech team led by AI luminary Tarek Najm to implement the vision and an accomplished business team, including Annelies Jansen and Jonas Lee to drive content and AI partnerships,” Savage continued.

The unpaid use of copyrighted materials by OpenAI and other tech companies to train their AI systems has led to litigation from media companies and other content creators.

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Film Bazaar Unveils an Interactive Cinema App from an Indian Tech Startup

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Arjun Nittoor, the founder of the Indian technology firm Vireza, disclosed at Film Bazaar that the company is creating a new mobile application that would transform the experience of watching movies in theaters by enabling viewers to engage with the films in real time.

The technology, which was created wholly in-house at the company’s research and development department in Bengaluru, allows viewers to use their smartphones to vote on important plot points during the movie. To keep up with the current screening, patrons download an app before entering the theater and scan a QR code at their seat.

“The film industry is one of the few sectors where the audience experience has seen minimal technological disruption in theatres,” Nittoor stated. “While screen and sound quality have advanced and 3D has been partially adopted, the viewing experience has largely remained the same for decades.”

The screen automatically brightens to show voting options and dims again when choices are made. The system uses discreet phone notifications to encourage audience participation around every ten minutes.

In 2026, Vireza intends to introduce the technology with a full-length interactive movie that will be produced in both English and South Indian for international distribution. The business is presently in the development stage and will shortly start doing multiplex chain trial screenings.

CtrlMovie’s prior success in the interactive film industry was mentioned by Nittoor. CtrlMovie is well-known for “Traces of Responsibility” and “Late Shift.”

In order to overcome the difficulties in cinematography, editing, shot composition, and writing that plagued previous attempts at the format, the firm has spent five years creating what Nittoor refers to as “a new science of filmmaking” that is especially tailored for interactive cinema.

“Despite the proliferation of viewing devices, big-ticket films continue to draw massive crowds to theatres, with box office numbers higher than ever,”  Nittoor stated. “This demand underscores the potential for a meaningful technology shift that could draw audiences out of their homes and into cinemas.”

Other Asian businesses are likewise investigating audience-driven narrative in motion pictures. In February of the following year, Japan’s King Records intends to release “Hypnosis Mic – Division Rap Battle,” an animated interactive film.

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