When Bethesda’s Todd Howard said that Starfield was “irresponsibly large” and contained “five or six” games, he was not joking. Microsoft’s new game Starfield has over 100 systems and 1,000 planets, but critics claimed that the main quest took 20 hours to complete.
You fight space pirates and take a spaceship to various planets and galaxies to try to find a strange artifact in the Microsoft-owned Bethesda game Starfield. A few mechanics and plans look like Aftermath 4, a Bethesda game delivered before Microsoft purchased the studio in 2020 — stamping then one of Microsoft’s most memorable forceful interests in gaming.
After seven years of development, the Xbox-exclusive Starfield game was released on Wednesday. Experts say that Microsoft is betting on Starfield’s exclusivity to increase Microsoft’s gaming market share and drive console sales.
Experts also say that Microsoft is mostly safe from arguments that compare Starfield’s Xbox exclusivity to antitrust claims made by Activision Blizzard after their $69 billion acquisition.
Joshua Foust, a researcher and columnist who has written about the video game industry and consumer identities, stated that Bethesda is a large studio “but they’re not super dominant.” “Some players have been irritated and frustrated by Starfield’s exclusivity, but it has not destroyed the market,” the company states.