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The gaming revolution brought about by AI

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Given how much AI is being discussed in 2023, one could assume that it only suddenly made an appearance in gaming and technology this year. In actuality, though, artificial intelligence has always influenced video games and impacted the gaming industry. Before multiplayer games made their way out of the neon-lit arcades of the 1980s, players faced AI opponents, such as the paddle in the iconic Pong game from 1972. Since then, artificial intelligence (AI) has grown exponentially, and new discoveries have ushered in the age of generative AI, which has the potential to drastically alter both the gaming industry and the medium itself.

Video games have always been among the first to adopt new technologies. Gamers anticipate larger worlds, more interactive non-player characters (NPCs), and improved graphics with each new release, and that’s just the beginning. Game developers must be ambitious, continuously iterate, improve, and provide players with more in an ever-more-competitive business environment where game releases are scrutinized by the public more than ever. This raises an issue: how can games get infinitely better when money and time are limited resources?

After eight years and €260 million of development, Cyberpunk 2077 was released in 2020 to mixed reviews because it was thought to be unfinished and had some bugs. It did not align with the high hopes and promises made by developer CD Projekt. While the developer deserves credit for allocating resources to resolve the problems and raise the game’s quality and stability to the desired level, there needs to be more done to address the issue than simply loading up already overworked game development teams with more work.

Perhaps giving AI more authority will be the solution.

Gen AI, year 0: Current state of AI

AI’s potential and, consequently, the value it offers, are at an all-time high due to recent advancements. Consider ChatGPT as an example of how advances in Natural Language Processing (NLP) have greatly improved AI’s capacity to comprehend and produce language. AI can now produce images, videos, and audio thanks to new generative models; Midjourney is one example. AI is able to learn by competing with itself thanks to reinforcement learning. This is how AlphaGo taught itself to win the board game Go, a feat that was previously believed to be beyond the capabilities of AI due to the game’s nearly endless possibilities.

These developments have not happened by themselves. These are the outcome of more general macrotrends, such as the development of massive datasets (like ImageNet), the enhancement of software (cloud/distributed computing) and hardware (graphics cards), and the rise in specialized labor. As a result, the AI tools we use on a daily basis will become increasingly more powerful, contributing to the industry’s aim of making games significantly better.

AI will first affect conventional procedures like the development, release, and management of video games. The development of AI-first games and the advancement of AI-enabled human-machine interfaces will then be observed.

Better, Faster, Stronger, Simpler: How AI Is Changing the Game Production Process Producing games involves a wide range of content types.

Production times will be significantly accelerated if these can be generated automatically. We’ll witness automation of game audio, text, and even the code, in addition to the visual components of the games, such as 2D assets (like Scenario) and interfaces, 3D assets (like Sloyd), character animations (like Kinetix), and fluid simulation (like Zibra).Code quality assurance and game localization—tasks that game developers view as necessary—will gradually be automated. Shorter development cycles and more ambitious games from both big and small studios will become the standard, even though this won’t be immediately apparent to players.

Teams can use generative models to create the necessary text and graphics, as well as to develop and implement comprehensive marketing plans, which will streamline the distribution of games. With the use of AI technologies like Powder, clips created automatically from streams will enable large-scale, organic creator-led game discovery.

Some of the most played games nowadays are evergreens; unlike the previous model, which offered a predetermined amount of gameplay, games are updated with new content on a regular basis; this is known in the industry as “LiveOps” (Live Operations). AI can help LiveOps by ensuring that newly added characters don’t upset the game’s equilibrium and by ensuring that games are safe environments to play in thanks to AI moderation.

Redefining Play: A Path to AI-Prime Games and Innovative Human-Machine Interfaces

There will be exciting new game genres in the medium term. The pinnacle of artificial intelligence in gaming will appear when titles adjust to the player both graphically and narratively (think Scriptic, for example). The video and music industries are already exhibiting the first indications of this content, with algorithms suggesting highly customized digital content to consumers. The narrative of video games will change in the future as players engage with sentient non-player characters—AI agents that actively contribute to your progress. NPCs will engage in real dialogue, express opinions, and react to player actions in a way that is authentic rather than being restricted to a vast array of pre-written responses.

AI promises completely new forms of interaction in addition to opening up new game genres, changing the way we interact with the medium. Voice and even thoughts will gradually become viable replacements for keyboards, mice, touch screens, and controllers. Just as Neuralink’s Monkey MindPong allows users to think about how they would like to play the game, players will converse with their devices.

Furthermore, being able to freely create content for the game is just as important as having control over its events. Scientists have shown off believable thoughts-to-images technology. Is this the pinnacle of speech-to-text evolution leading to the creation of 3D worlds?

With its rapid advancements, AI will have a significant impact on the gaming industry, and 2023 is only the beginning. In the near future, larger, better-quality games will be shipped more quickly. Anticipate AI-first games and novel ways to engage with them in the medium future. AI will have a significant impact on making the gaming industry healthier and more prosperous. From Pong, we’ve come a long way, and we still have a long way to go.

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Threads uses a more sophisticated search to compete with Bluesky

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Instagram Threads, a rival to Meta’s X, will have an enhanced search experience, the firm said Monday. The app, which is based on Instagram’s social graph and provides a Meta-run substitute for Elon Musk’s X, is introducing a new feature that lets users search for certain posts by date ranges and user profiles.

Compared to X’s advanced search, which now allows users to refine queries by language, keywords, exact phrases, excluded terms, hashtags, and more, this is less thorough. However, it does make it simpler for users of Threads to find particular messages. Additionally, it will make Threads’ search more comparable to Bluesky’s, which also lets users use sophisticated queries to restrict searches by user profiles, date ranges, and other criteria. However, not all of the filtering options are yet visible in the Bluesky app’s user interface.

In order to counter the danger posed by social networking startup Bluesky, which has quickly gained traction as another X competitor, Meta has started launching new features in quick succession in recent days. Bluesky had more than 9 million users in September, but in the weeks after the U.S. elections, users left X due to Elon Musk’s political views and other policy changes, including plans to alter the way blocks operate and let AI companies train on X user data. According to Bluesky, there are currently around 24 million users.

Meta’s Threads introduced new features to counter Bluesky’s potential, such as an improved algorithm, a design modification that makes switching between feeds easier, and the option for users to select their own default feed. Additionally, it was observed creating Starter Packs, its own version of Bluesky’s user-curated recommendation lists.

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Apple’s own 5G modem-equipped iPhone SE 4 is “confirmed” to launch in March

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Tom O’Malley, an analyst at Barclays, recently visited Asia with his colleagues to speak with suppliers and makers of electronics. The analysts said they had “confirmed” that a fourth-generation iPhone SE with an Apple-designed 5G modem is scheduled to launch near the end of the first quarter next year in a research note they released this week that outlines the main conclusions from the trip. That timeline implies that the next iPhone SE will be unveiled in March, similar to when the present model was unveiled in 2022, in keeping with earlier rumors.

The rumored features of the fourth-generation iPhone SE include a 6.1-inch OLED display, Face ID, a newer A-series chip, a USB-C port, a single 48-megapixel rear camera, 8GB of RAM to enable Apple Intelligence support, and the previously mentioned Apple-designed 5G modem. The SE is anticipated to have a similar design to the base iPhone 14.

Since 2018, Apple is said to have been developing its own 5G modem for iPhones, a move that will let it lessen and eventually do away with its reliance on Qualcomm. With Qualcomm’s 5G modem supply arrangement for iPhone launches extended through 2026 earlier this year, Apple still has plenty of time to finish switching to its own modem. In addition to the fourth-generation iPhone SE, Apple analyst Ming-Chi Kuo earlier stated that the so-called “iPhone 17 Air” would come with a 5G modem that was created by Apple.

Whether Apple’s initial 5G modem would offer any advantages to consumers over Qualcomm’s modems, such quicker speeds, is uncertain.

Qualcomm was sued by Apple in 2017 for anticompetitive behavior and $1 billion in unpaid royalties. In 2019, Apple purchased the majority of Intel’s smartphone modem business after the two firms reached a settlement in the dispute. Apple was able to support its development by acquiring a portfolio of patents relating to cellular technology. It appears that we will eventually be able to enjoy the results of our effort in four more months.

On March 8, 2022, Apple made the announcement of the third-generation iPhone SE online. With antiquated features like a Touch ID button, a Lightning port, and large bezels surrounding the screen, the handset resembles the iPhone 8. The iPhone SE presently retails for $429 in the United States, but the new model may see a price increase of at least a little.

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Google is said to be discontinuing the Pixel Tablet 2 and may be leaving the market once more

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Google terminated the development of the Pixel Tablet 3 yesterday, according to Android Headlines, even before a second-generation model was announced. The second-generation Pixel Tablet has actually been canceled, according to the report. This means that the gadget that was released last year will likely be a one-off, and Google is abandoning the tablet market for the second time in just over five years.

If accurate, the report indicates that Google has determined that it is not worth investing more money in a follow-up because of the dismal sales of the Pixel Tablet. Rumors of a keyboard accessory and more functionality for the now-defunct project surfaced as recently as last week.

It’s important to keep in mind that Google’s Nest subsidiary may abandon its plans for large-screen products in favor of developing technologies like the Nest Hub and Hub Max rather than standalone tablets.

Google has always had difficulty making a significant impact in the tablet market and creating a competitor that can match Apple’s iPad in terms of sales and general performance, not helped in the least by its inconsistent approach. Even though the hardware was good, it never really fought back after getting off to a promising start with the Nexus 7 eons ago. Another problem that has hampered Google’s efforts is that Android significantly trails iPadOS in terms of the quantity of third-party apps that are tablet-optimized.

After the Pixel Slate received tremendously unfavorable reviews, the firm first declared that it was finished producing tablets in 2019. Two tablets that were still in development at the time were discarded.

By 2022, however, Google had altered its mind and declared that a tablet was being developed by its Pixel hardware team. The $499 Pixel Tablet was the final version of the gadget, which came with a speaker dock that the tablet could magnetically connect to. (Google would subsequently charge $399 for the tablet alone.)

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